Custom illustration for IDSA INNOVATION article
I’ve designed toys for clients including B. toys and Educational Insights.
QUAD is a board game based on social norms theory, designed specifically for first-year college students.
I’ve worked on brewery design teams, working on everything from photography to t-shirts to packaging.
I’ve provided graphic facilitation services for clients including C Space and EverFi.
Weft, my graduate thesis, introduced a new approach for well-being in the college context.
Sibyl is an integrated approach to ovulation prediction, supporting fertility awareness and family planning.
Unwind equips undergraduate students with tools for better sleep.
Mixer offers students an opportunity to build community in a buffet-style dining hall.